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|Ghost of a Tale review - a creature castle fantasy with plenty of Soul|
Added: 15.03.2018 12:30 | 2 views | 0 comments
Ghost of a Tale's castle feels like a prison at first but ends up feeling like home. In the course of 20 hours searching for a way out, I've slowly fallen in love with the place - its feathery falls of afternoon light over mossy stonework, its leafblown ramparts and canted mausoleums, its small, hard-bitten population of anthropomorphic rats, mice, frogs and magpies. Part of the setting's allure is that it carries the echoes of many great virtual fortresses. Indeed, this slightly muddled third-person action-RPG's greatest strength is probably how it adds to that architectural tradition, though the witty, affecting, politically resonant writing runs a close second.
There's a touch of Square Enix's winding masterpiece Vagrant Story to certain overgrown, shady courtyards, and a generous dollop of both Zelda and Moria in the shape of a magnificent, underground vault woven around a circular puzzle structure. The view from the keep's belfry recalls the view inland from ICO's fortress walls, yellow crenelations biting into blissful green distances. Above all, there's the spectre of Dark Souls - a game with which Ghost of a Tale engages in fascinating, not always successful ways. As with From Software's Lordran, Dwindling Heights Keep is a purgatory for lost people and things that is much taller than it is broad, stretching from a bone-strewn shoreline up through catacombs and sewers to a barracks, kitchen and armoury. Like Lordran, it's a persistent environment bound together by a profusion of cunning shortcuts, unlocked one by one - rope elevators that whisk you from the gardens to the signal tower, doors that open from one side only and secret passages cheekily visible through rusted grates.
Working out how the game's spaces thread into one another, letting their twists and turns sink into muscle memory, is as integral to Ghost of a Tale's appeal as its hypnotic good looks. The act of stitching those wayward, ruined chambers together also chimes with the narrative, a story about rediscovering the past and building trust across racial divides that is a lot more searching than its parade of waggling tails and frog beards might suggest.
|Hellblade leads BAFTA game nominations with nine nods|
Added: 15.03.2018 11:17 | 3 views | 0 comments
Ninja Theory's self-published gamble, Hellblade: Senua's Sacrifice, leads the nominations for the BAFTA video game awards 2018, with nine nods including Best Game. It's been a tremendous success for the British studio, with and bringing in more than half-a-million sales.
Sony's follows with eight nominations ahead of . Our game of the year, The Legend of Zelda: Breath of the Wild, has five nods, as does .
On the four-nod tier are old Disney-inspired platformer Cuphead, Night in the Woods and Uncharted: The Lost Legacy. On the three-nod tier: Assassin's Creed Oranges, Monument Valley 2, PUBG and Super Mario Odyssey. On the two-nod tier: Snipperclips, Fortnite, NieR: Automata, The Sexy Brutale and Bury Me, My Love.
|Games Inbox: How much video games cost to make, Sea Of Thieves Game Pass, and Rainbow Six Siege tips|
Added: 15.03.2018 1:00 | 1 views | 0 comments
The morning Inbox acknowledges the gamers that only ever play FIFA, as one reader calls Shadow Of The Colossus the best Zelda since the N64.
|Kingdom Come: Deliverance Proves Open World Games Should Scale Back|
Added: 14.03.2018 17:47 | 1 views | 0 comments
Almost every notable open world RPG has followed the same absurdly epic narrative beat, insisting on trying to dazzle its audience with enormous scale and apocalyptic stakes. Final Fantasy, The Elder Scrolls, Mass Effect, Dragon Age, and even Zelda these trendsetting franchises lay a blueprint that has been repeated time and time again. And its become super tedious.
Thankfully, were starting to see a breaking of convention.
|Games for Change Challenges The White House's Misguided Video Reel With This Beautiful Showcase|
Added: 14.03.2018 1:46 | 3 views | 0 comments
After last week's misguided video reel on violent games posted by the White House, Games for Change challenged it with a counter showcase of the most beautiful and awe-inspiring moments in titles such as Horizon, Zelda, Ori, Abzû, The Last of Us, Shadow of the Colossus, Firewatch and many more.
|Smoke and Sacrifice Blends Survival With Classic Adventure Gaming | GameSpew|
Added: 14.03.2018 0:47 | 0 views | 0 comments
Smoke and Sacrifice is game intent on mixing the deadly, scarce world of Dont Starve with the fantasy and wonder of Legend of Zelda, all while trying to weave a rich narrative in its living world.