Older articles »
|The Last of Us Director Says Leaving Naughty Dog Was "Greatest Thing" to Happen to his Career|
Added: 17.01.2018 23:47 | 3 views | 0 comments
"The Last of Us and Uncharted 4 director Bruce Straley recently opened up about his departure from developer Naughty Dog and the changes of his work ethic since then."
|D.I.C.E. adds Uncharted 4, Last of Us creative director as speaker|
Added: 17.01.2018 22:00 | 1 views | 0 comments
Neil Druckmann, the creative director behind The Last of Us series and Uncharted 4: A Thief's End, will take to the stage as a speaker at this year's D.I.C.E. Summit. 10 Cloverfield Lane and Black Mirror director Dan Trachtenberg will host a discussion with Druckmann about "the creative process in crafting character-driven experiences for video games" during the ...]
|There's an Argument for Drake's Fortune Being the Best Uncharted Game|
Added: 16.01.2018 16:52 | 1 views | 0 comments
"While Uncharted: Drakes Fortune may have aged a bit since its initial launch in 2007, its still a fantastic game even by todays standards. Back in 2007, the PlayStation 3 was starving for a must-have exclusive and Drakes Fortune quenched many gamers thirsts. Typically, Drakes Fortune is near the bottom of many gamers Uncharted rankings. However, I believe, that in a handful of ways, Drakes Fortune is still unmatched by any of its sequels." -- PlayStation Enthusiast
|Games Inbox: Super Mario Maker 2 ideas, Uncharted feel good factor, and Dark Souls Remastered discount|
Added: 15.01.2018 1:00 | 0 views | 0 comments
The morning Inbox wonders why there was never a Wii lightsabre game, as one reader is disappointed by Wolfenstein II.
|Uncharted Creator Says Not Releasing New Game is "Killing" Her|
Added: 14.01.2018 17:47 | 3 views | 0 comments
"Uncharted creator and director Amy Hennig has revealed some of the pains of being a 53-year-old director in the video game industry."
|Why You Should Play Uncharted: Drakes Fortune From Your Backlog|
Added: 14.01.2018 9:47 | 3 views | 0 comments
Backlog Critic "Another week, another PS4 exclusive that we had been chomping at the bit to try out since we got the console a few weeks ago. Part of the Nathan Drake Collection, which was release late in 2015, Drakes Fortune, the first in the series was our first chance to play the smash hit series."
|Shadow of the Colossus Official Inside Bluepoint Games Video|
Added: 12.01.2018 16:23 | 3 views | 0 comments
The Texas-based developer previously worked on Uncharted: The Nathan Drake Collection, God of War Collection and more.
|Code Vein is anime Bloodborne with added buddy bonding|
Added: 11.01.2018 8:00 | 5 views | 0 comments
A third-person action-RPG with XP loss on death, bonfire mechanics and a taste for the grotesque, Code Vein has been billed as Bandai Namco's in-house alternative to the Souls series, trading Bloodborne's fetid strain of European Gothic for a world of anime vampires. Witness the marketing tagline, "prepare to dine". So it's a slight shock to find that the new game breaks from one of From Software's unwritten core principles straight out the gate. Integral to every Souls game is the experience of loneliness, that sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths. True, you can summon allies to aid you, but these are presented as fleeting, ethereal interactions, and you never feel like you have "companions", exactly. It's more a question of being haunted by kindred spirits as you set out through the wasteland alone.
Code Vein also deals in wastelands, but you'll have plenty of more persistent and straightforward company throughout, for better and possibly worse. The game is set in a shattered semi-urban environment where amnesiac Revenants search for the Blood Tear fruits they need to subsist without feeding on humans, battling hordes of misshapen Lost vampires who have been consumed by their own bloodlust. Each Revenant you meet in the eponymous Vein has different capabilities and is on a quest of their own, often involving their missing memories. You'll be able to recruit some of them as co-op buddies, and as I discovered, these buddies are a little on the chatty side.
During my demo I was paired with Mia, a baby-faced predator with a powerful rifle. She kept up a running commentary as we explored, responding to everything from lower player health through collecting items to opening the inventory screen. Her remarks were always brief and to the point, in fairness, and the script has a certain, pleasing self-awareness to it: at one stage, the character praised me for swinging at a corpse to ensure that it was genuinely dead, one of the more time-honoured Souls player traditions. Still, it's easy to imagine that trickle of small-talk becoming an annoyance as you push deeper into each dungeon. This kind of thing makes sense in an Uncharted game, but when I'm probing the ghastly secrets of post-apocalyptic catacombs, the last thing I need is background patter.
Copyright © 2008-2018 bugsvideos.com - all rights reserved