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|Get Your Diploma For Saving The World In Super Daryl Deluxe|
Added: 12.03.2018 19:47 | 4 views | 0 comments
Super Daryl Deluxe was that surpassed its $5,000 funding goal with $7,861 back in 2014. While the two-man team of Dan & Gary Games have had their work cut out for them for the past few years, they're almost ready to unleash Super Daryl Deluxe on the world this coming spring.
, co-founder Dan Plate labels the game as an "RPGvania with brawler-style combat." It follows the new kid on the block, Daryl Whitelaw, as he awkwardly becomes embroiled in saving his high school from multi-dimensional foes. One of the most appealing parts of Super Daryl Deluxe is how players can unlock up to 46 abilities that can be earned by exploring the world, completing side quests, and bought off "Trenchcot Kids."
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Whether you want to fight enemies from a distance, deal more damage with status-based attacks, or dance around in the air, the game is designed to slowly yet surely encourage players to adjust how they tackle encounters throughout their bizarre travels, which range from deserts with flexing cacti to giant knights in space.
In the same vein as Supergiant Games' Transistor, you can't equip all of your abilities at once, but can have up to five of your choosing. This means you need to see what types of combinations of moves and combos work best, and with passives and outfits to keep in mind, there's plenty to keep you busy in this unpredictable, sprawling adventure that aims to provide a 15-hour experience.
Super Daryl Deluxe comes out on April 10 for PS4 and PC.
|The Holistic Master of Video Game Music: An Interview with Darren Korb|
Added: 10.03.2018 11:48 | 2 views | 0 comments
The Indie Game Website: "Creator of the original soundtracks for Bastion, Transistor and Pyre, Darren Korb talks about his inspirations and his unique approach to music composition."
|Violet Cycle is an offbeat mix of Hyper Light Drifter and Transistor|
Added: 12.01.2018 15:06 | 5 views | 0 comments
We speak to the game's creator about it.
|Supergiant Games Releases Pyre Based Theme For PS4|
Added: 14.10.2017 6:50 | 7 views | 0 comments
Supergiant Games, the developers behind Bastion, Transistor and the recently released Pyre have released a theme based around their latest critically acclaimed title for the PS4 that costs 2.99$.
|Pyre Review: Fight For Your Rite|
Added: 19.09.2017 20:51 | 9 views | 0 comments
GoPlayThat take a look at Supergiant Games (Bastion, Transistor) newest effort,
|AMD Radeon RX Vega 64 review|
Added: 16.09.2017 15:40 | 9 views | 0 comments
We've already taken a look at the excellent , the cut-down version of the full-fat graphics card reviewed here today - and it's a winner. A couple of outliers aside, it's as fast as Nvidia's GTX 1070 or significantly faster and it easily overclocks to push further ahead. It's AMD at its best - competitive, disruptive and adding value - but the same can't quite be said for the RX Vega 64. It's a good product overall and it's competitive enough with Nvidia, but it offers no knockout blow - in the here and now, at least.
But what's perhaps more concerning about the card is the fact that AMD has created an immensely powerful piece of kit with a raft of new features that - by and large - seem to be underutilised. The Radeon Technology Team have handed in the most fully featured DX12 GPU available on the market, etched onto a slice of silicon that's marginally larger than the GP102 processor within the latest Nvidia Titan, pairing it with the most expensive, state-of-the-art memory system money can buy. On paper at least, the architectural advances and sheer area consumed by Vega should be delivering a considerable generational leap, but real world performance doesn't seem to match the promise.
In terms of basic spec, Vega 64 is very closely matched to the outgoing R9 Fury X, based on the Fiji processor. There are the same 4096 stream processors spread across 64 compute units (or 'new' CUs in the later model). There's a similar complement of 256 texture units and 64 ROPs. However, Vega ups its transistor count by around 40 per cent, while increasing clocks by a factor of around 40 to 50 per cent (max boost clock is a variable, compared to Fury X's rock-solid 1050MHz). Curiously though, there is a spec downgrade: Fury X's 4096-bit memory bus handed in 512GB/s of memory bandwidth from its HBM memory. Vega 64 uses much faster HBM2, but cuts the bus in half, so there's drop of around 5.5 per cent in bandwidth. It shouldn't impact performance too much and it has the benefit of reducing the footprint of the memory controllers within the processor.
|Pyre Review - Fresh Fantasy Sport May Leave Some Feeling Burned [Wccftech]|
Added: 06.09.2017 19:51 | 6 views | 0 comments
Pyre is an admirable attempt to create a new hybrid -- part sports, part RPG -- but only one of the games halves is a true success. Surprisingly, thats the sports half. Pyres world is an enticing one, it just isnt conveyed in the best way. If youre a sports game veteran willing to try something a bit different or somebody who mostly enjoyed past Supergiant games for their sumptuous audio and visuals, Pyre should light your fire. Unfortunately, those hoping for another full-bodied action-RPG experience similar to Bastion or Transistor may be left a bit cold.
|AMD Radeon RX Vega 56 review|
Added: 14.08.2017 14:00 | 22 views | 0 comments
Years in development, the new Radeon RX Vega line is finally arriving - AMD's return to the higher-end of GPU performance after concentrating its efforts more on the mainstream and budget sectors of the market. There's no shortage of cutting-edge tech here: the Vega processor utilises 12.5 billion transistors on a very large 486mm2
area of silicon, the chip paired with two 4GB stacks of cutting-edge HBM2 memory. It's a bigger chip than Nvidia's GTX 1080 Ti and it has more memory bandwidth - however, the top-end RX Vega 64 offers performance line with GTX 1080, while the cut-down RX Vega 56 reviewed here is clearly aimed to compete with the GTX 1070. It does this job rather well.
Before we go on, it's worth stressing that the Vega architecture has a lot of features that may not be utilised much - if at all - today, but could make a big difference in future. For example, the double-speed FP16 support found in PlayStation 4 Pro was pulled ahead of time from the Vega spec sheet (referred to as 'rapid-packed math'), while AMD has incorporated the most fully featured implementation of DirectX 12 features found in any GPU to date. Meanwhile, the high bandwidth cache controller is an attempt to allow the GPU fast, low latency access to memory beyond the 8GB of onboard RAM.
Elsewhere, the basic layout of Vega looks remarkably similar to the Fiji processor at the heart of the last-gen Fury X, but AMD is keen to point out that every aspect of the GPU has been retooled. There are still 64 compute units and 4096 shaders in the processor - pared back to 56 and 3854 in this cut-down model - but these are 'new' compute units with an extended instruction set and a more efficient design. AMD has also sought out faster clocks from the Vega silicon. The last-gen Fiji topped out at 1050MHz, Polaris was coaxed to 1450MHz while Vega is set to hit an impressive 1700MHz - although, again, expect a hit to that in the pared back Vega 56.