Sunday, 21 January 2018
News with tag The Sims  RSS
The Best GeForce GTX 1080 Ti

Added: 21.01.2018 7:48 | 0 views | 0 comments

The good news is you can't really buy a 'bad' GeForce GTX 1080 Ti. The even better news is we've picked our favorite from the six we've reviewed.

Tags: The Sims
From: feeds.ign.com

Shape Inlay

Added: 20.01.2018 6:51 | 1 views | 0 comments


http://img-hw.y8.com/cloud/y8-thumbs/90195/big.gif Puzzle enthusiasts, come and accept the refreshing challenge of Shape Inlay! In this game, your goal is to complete a large shape with the given tiles. The silhouette of the shape will be presented when the game opens, while random tiles of different shapes will scroll from right to left at the bottom of the screen. Click any of the tiles to select it, and you may press the Space bar on your keyboard to rotate it. Then click and drag the piece onto the large shape, and release the mouse to place it. Points will be given based on the size of the tile.

From: www.y8.com

Running Fred Lite

Added: 19.01.2018 23:53 | 1 views | 0 comments


http://img-hw.y8.com/cloud/y8-thumbs/61796/big.gif Would you like to sink into the real danger? In this dungeon you will have to control Fred, who runs away from the death. It is everywhere, so take care and run as quick as you can! Have faith in yourself!

From: www.y8.com

Sift Heads Assault

Added: 19.01.2018 20:53 | 0 views | 0 comments


http://img-hw.y8.com/cloud/y8-thumbs/36864/big.gif Get rid of all the bad guys in this new shooting game from the Sift Heads series. Upgrade your weapons, buy grenades and armor in between waves to help you defeat your enemies. 

From: pl.y8.com

We Happy Few Slips To Summer Release, Reveals Second Playable Character

Added: 19.01.2018 16:13 | 0 views | 0 comments



We Happy Few's developer, Compulsion Games, released a few new tidbits about the dystopian game, including a look at a new playable character, Sally. The devs say in a new video that they're taking player feedback seriously, and have retooled the story to incorporate bigger moments earlier on. Those changes mean players will have to be a little more patient, however.
The game was originally set for , but it's now been pushed to sometime this summer. The video below explains the decisions in greater detail. terestingly, it shows off Sally. From what little we can see, it appears as though she's able to bewitch her enemies. Then again, maybe she just likes to dance?
(Please visit the site to view this media)

From: www.gameinformer.com

Digimon Story: Cyber Sleuth – Hackers Memory Case Guide

Added: 19.01.2018 9:33 | 0 views | 0 comments


Want to master all of the side quests? Check out our Digimon Story: Cyber Sleuth - Hackers Memory Case Guide for a step by step guide on unlocking and completing all of the cases we've discovered and finished on the BBS board. Cases are special side quests in Digimon Story: Cyber Sleuth - Hackers Memory. ...]

From: www.gamersheroes.com

My Friend Pedro: Arena

Added: 19.01.2018 3:51 | 0 views | 0 comments


http://img-hw.y8.com/cloud/y8-thumbs/255/thumbnail464x348.jpg Use acrobatics, reflexes and a sh*t tone of bullets to gain the highest score in one of the six available levels! This game has all the exciting bits from the original 'My Friend Pedro', but put in the new context of Arena-mode, a mode which will put your survival instinct to the test! How long will you survive?

From: pl.y8.com

Lucky Star Dressup

Added: 18.01.2018 22:52 | 1 views | 0 comments


http://img-hw.y8.com/cloud/y8-thumbs/56020/big.gif These girls are about to sing on stage. Make sure their outfits are as coordinated as their dance moves!

Tags: The Sims
From: www.y8.com

Darkest Dungeon and the Lovecrafting of crunch

Added: 18.01.2018 12:00 | 1 views | 0 comments


Heroes aren't born, forged, plucked from obscure, charming villages or raised from centuries of slumber in Darkest Dungeon - they are broken in. Or at least, broken. Out on Switch today, Red Hook's festering roguelike sees you battling to reclaim a cliffside manor from the cosmic terrors unleashed by your dead, yet mysteriously talkative Ancestor, sending quartets of procedurally generated adventurers into the estate to slay eldritch creatures and gather the resources and experience you need for an assault on the mansion itself. Besides the usual stats, unlockable abilities and gear slots, each adventurer has a stress bar, which fills up as they weather punishments both tangible and intangible. The mouldering hush of a crypt might fill it up a little. A clash with a screaming pigman the size of a house will probably fill it up a lot.
Max out the gauge, and the adventurer will undergo a "resolve check" that usually results in an Affliction - the effects may include spurning medical attention while at death's door, or berating the rest of the party for missed attacks, raising their stress levels in turn. There's a small chance that the hero will discover hidden reserves of strength and acquire a Virtue instead, the effects of which range from massive stat buffs to random self-healing, but in general, such meltdowns are to be avoided. You won't always be able to avoid them, however. When not wading into the filth, characters can be left to recuperate at the local tavern and chapel, or treated of stress-inducing "Quirks" such as claustrophobia at the sanitarium, but the expense of such therapies, coupled with the unpredictability of the dungeons, make it impossible to keep everybody's blood pressure down for long.
Accordingly, the thrill of Darkest Dungeon lies not, as in other turn-based RPGs, with the delicate arranging and toppling of variables whose effects can largely be relied upon, but in rolling with the punches when somebody's morale gives way. It's a game about bending souls and bodies out of shape, then dealing with - and taking a certain morbid pleasure in - the fallout. This is a gamble your adventurers have no choice but to endure. Oh, they might slip your clutches for a turn or two, going AWOL after an all-night drinking session or departing on some grotty/mystic errand. They might refuse to serve with ungodly character classes like the Abomination, or beg you not to send them on quests above their level. But they can't up and quit, not till the final and most harrowing series of quests, whereupon any surviving heroes will leave your roster, scarred forever by what they've seen. For all their warped predilections and frailties, their resentment and gibbering outbursts, they make perfect employees - and if all else fails, they are easy enough to replace, with new recruits carted to the Hamlet every turn.

From: www.eurogamer.net

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