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|Ghost of a Tale PC Performance Analysis|
Added: 18.03.2018 6:47 | 1 views | 0 comments
DSOGaming writes: "Ghost of a Tale is a game weve been following these past few years. Back in 2013, SeithCG launched a Kickstarter campaign and after almost five years, the game has been fully released on the PC. Ghost of a Tale is powered by the Unity Engine, though it was first using Cryteks CryEngine 3, so its time now to benchmark it and see how it performs on the PC platform."
|Survive In A Zombie Wasteland This May|
Added: 06.03.2018 19:26 | 6 views | 0 comments
State of Decay 2, the highly anticipated sequel to the zombie-survival game from last generation, now has a release date of May 22 in two separate versions, .
The game comes in a standard edition, priced at $29.99, and an Ultimate edition at $49.99. The Ultimate edition allows players to access the game early on May 18 and includes the original game, State of Decay: Year One Survival Edition, on Xbox One and State of Decay 2 DLC packs Independence and Daybreak, which have TBD release dates.
Microsoft got behind State of Decay after the first game made a huge splash on Xbox Live Arcade. The new game runs on Unreal Engine 4, switching from the first game's CryEngine. You can check out the game's trailer from last E3 below.
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State of Decay 2 is releasing on Xbox One and PC.
|Controversial Crytek boss Cevat Yerli steps down|
Added: 28.02.2018 16:00 | 3 views | 0 comments
Cevat Yerli, the controversial boss and co-founder of Crysis developer Crytek, has stepped down as CEO and president.
Yerli, who was public enemy number one as Crytek staff went unpaid for months, will continue as "strategic shareholder", but the company will now be led by his brothers Avni and Faruk as joint CEOs.
The change comes following the launch of multiplayer first-person shooter and monster hunting game Hunt Showdown, which is developed alongside CryEngine at the company's Frankfurt, Germany office. Crytek continues to work on Warface at its Kiev studio. Crytek's Istanbul office operates Warface in Turkey.
|Can Kingdom Come Deliverance's tech deliver its ambitious vision?|
Added: 17.02.2018 13:28 | 3 views | 0 comments
Conceptually, Kingdom Come Deliverance is an intriguing proposition. What if the Elder Scrolls formula were transplanted across to a real-world location, steeped in history? And what if Skyrim's less than state-of-the-art technological underpinnings were replaced with one of the most powerful game engines on the market?
As the debut project from Czech developer Warhorse Studios, this ambitious, crowdfunded RPG uses the CryEngine technology - as seen in the likes of Ryse, Prey and Homefront the Revolution - but with a Skyrim-style canvas of terrain to explore. From beautiful, dense woodlands to idyllic early 15th century European villages, there's a grounded, almost photorealistic look to the world in many areas. The big difference next to a game like Skyrim though, is the swapping out of fantasy elements for a more historical setting. Dragons and magic are out, and the focus here is on a brutal power struggle in the Kingdom of Bohemia.
It would be remiss of us not point out the controversy surrounding this title based on the attitudes of Daniel Vávra, the lead developer, whose views speak for themselves in both his and - aspects of which are reflected in the game content, and may give pause in considering it for purchase. It's a topic Eurogamer will address in its review, but the focus for this Digital Foundry piece is its technology and performance.
|Kingdom Come: Deliverance PC Performance Analysis|
Added: 14.02.2018 15:48 | 2 views | 0 comments
DSOGaming writes: "Kingdom Come: Deliverance is one of the most anticipated RPGs of 2018. The game is powered by CRYENGINE and has just been released on the PC, so its time now to see how it performs on our platform."
|Microsofts Xbox One X 4K Focus Will Push Competitors To Follow Suit Crytek|
Added: 12.01.2018 22:47 | 7 views | 0 comments
CryEngine developer also feels that the console is a "worthy hardware upgrade" over the Xbox One.
|Star Citizen maker launches fiery legal defence against Crytek|
Added: 08.01.2018 12:05 | 7 views | 0 comments
In December, launched . The beef was apparent misuse of CryEngine according to the General Licence Agreement both parties signed.
But Crytek only selectively quoted the General Licence Agreement rather than provided it in full; or, (via ), "deliberately omitted" and "concealed" it. CIG claimed the GLA said things differently.
For instance, one major point in Crytek's case was the agreed use of CryEngine for one game - Star Citizen - not two: Star Citizen and Squadron 42. Apparently, back when the GLA was signed, the single-player game Squadron 42 was not considered a separate thing.
|Crytek Sues Star Citizen Dev Over Use of CryEngine|
Added: 14.12.2017 22:17 | 14 views | 0 comments
Cloud Imperium Games says it "will defend vigorously against" the lawsuit.