Thursday, 18 January 2018
News with tag Bloodborne  RSS
Inferno: Deathfield Attempts To Bring Bloodborne-Style Combat To VR

Added: 17.01.2018 22:49 | 0 views | 0 comments

A medieval, first-person, action-oriented, hack-and-slash game called Inferno: Deathfield is currently in development by Framing Inc., and is scheduled to be published by YJM Games. It will enter i

From: n4g.com

Games Inbox: Your favourite Street Fighter character, Life Is Strange 2 hopes, and Advance Wars reboot

Added: 16.01.2018 17:54 | 0 views | 0 comments

The evening Inbox calls for new games starring Princess Peach and Zelda, as one reader hopes there’s not a Bloodborne 2.

Dark Souls Remastered may not be the graphical overhaul fans hoped

Added: 15.01.2018 22:00 | 2 views | 0 comments

Dark Souls Remastered will bring places like Lost Izalith and Blighttown into 1080p or 4K (depending on your setup), but what it won't do is incorporate new assets—probably. YouTuber VaatiVidya, who's made a career out of making content about Dark Souls and Bloodborne, recently reported that Dark Souls Remastered would utilize assets from Dark Souls III and would ...]

From: www.egmnow.com

Code Vein is anime Bloodborne with added buddy bonding - Eurogamer

Added: 12.01.2018 14:48 | 2 views | 0 comments

Eurogamer: A third-person action-RPG with XP loss on death, bonfire mechanics and a taste for the grotesque, Code Vein has been billed as Bandai Namco's in-house alternative to the Souls series, trading Bloodborne's fetid strain of European Gothic for a world of anime vampires. Witness the marketing tagline, "prepare to dine". So it's a slight shock to find that the new game breaks from one of From Software's unwritten core principles straight out the gate.

From: n4g.com

Code Vein is anime Bloodborne with added buddy bonding

Added: 11.01.2018 8:00 | 3 views | 0 comments


A third-person action-RPG with XP loss on death, bonfire mechanics and a taste for the grotesque, Code Vein has been billed as Bandai Namco's in-house alternative to the Souls series, trading Bloodborne's fetid strain of European Gothic for a world of anime vampires. Witness the marketing tagline, "prepare to dine". So it's a slight shock to find that the new game breaks from one of From Software's unwritten core principles straight out the gate. Integral to every Souls game is the experience of loneliness, that sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths. True, you can summon allies to aid you, but these are presented as fleeting, ethereal interactions, and you never feel like you have "companions", exactly. It's more a question of being haunted by kindred spirits as you set out through the wasteland alone.
Code Vein also deals in wastelands, but you'll have plenty of more persistent and straightforward company throughout, for better and possibly worse. The game is set in a shattered semi-urban environment where amnesiac Revenants search for the Blood Tear fruits they need to subsist without feeding on humans, battling hordes of misshapen Lost vampires who have been consumed by their own bloodlust. Each Revenant you meet in the eponymous Vein has different capabilities and is on a quest of their own, often involving their missing memories. You'll be able to recruit some of them as co-op buddies, and as I discovered, these buddies are a little on the chatty side.
During my demo I was paired with Mia, a baby-faced predator with a powerful rifle. She kept up a running commentary as we explored, responding to everything from lower player health through collecting items to opening the inventory screen. Her remarks were always brief and to the point, in fairness, and the script has a certain, pleasing self-awareness to it: at one stage, the character praised me for swinging at a corpse to ensure that it was genuinely dead, one of the more time-honoured Souls player traditions. Still, it's easy to imagine that trickle of small-talk becoming an annoyance as you push deeper into each dungeon. This kind of thing makes sense in an Uncharted game, but when I'm probing the ghastly secrets of post-apocalyptic catacombs, the last thing I need is background patter.

From: www.eurogamer.net

Code Vein is anime Bloodborne with added buddy bonding

Added: 11.01.2018 8:00 | 2 views | 0 comments


A third-person action-RPG with XP loss on death, bonfire mechanics and a taste for the grotesque, Code Vein has been billed as Bandai Namco's in-house alternative to the Souls series, trading Bloodborne's fetid strain of European Gothic for a world of anime vampires. Witness the marketing tagline, "prepare to dine". So it's a slight shock to find that the new game breaks from one of From Software's unwritten core principles straight out the gate. Integral to every Souls game is the experience of loneliness, that sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths. True, you can summon allies to aid you, but these are presented as fleeting, ethereal interactions, and you never feel like you have "companions", exactly. It's more a question of being haunted by kindred spirits as you set out through the wasteland alone.
Code Vein also deals in wastelands, but you'll have plenty of more persistent and straightforward company throughout, for better and possibly worse. The game is set in a shattered semi-urban environment where amnesiac Revenants search for the Blood Tear fruits they need to subsist without feeding on humans, battling hordes of misshapen Lost vampires who have been consumed by their own bloodlust. Each Revenant you meet in the eponymous Vein has different capabilities and is on a quest of their own, often involving their missing memories. You'll be able to recruit some of them as co-op buddies, and as I discovered, these buddies are a little on the chatty side.
During my demo I was paired with Mia, a baby-faced predator with a powerful rifle. She kept up a running commentary as we explored, responding to everything from lower player health through collecting items to opening the inventory screen. Her remarks were always brief and to the point, in fairness, and the script has a certain, pleasing self-awareness to it: at one stage, the character praised me for swinging at a corpse to ensure that it was genuinely dead, one of the more time-honoured Souls player traditions. Still, it's easy to imagine that trickle of small-talk becoming an annoyance as you push deeper into each dungeon. This kind of thing makes sense in an Uncharted game, but when I'm probing the ghastly secrets of post-apocalyptic catacombs, the last thing I need is background patter.

From: www.eurogamer.net

Code Vein is anime Bloodborne with added buddy bonding

Added: 11.01.2018 8:00 | 4 views | 0 comments


A third-person action-RPG with XP loss on death, bonfire mechanics and a taste for the grotesque, Code Vein has been billed as Bandai Namco's in-house alternative to the Souls series, trading Bloodborne's fetid strain of European Gothic for a world of anime vampires. Witness the marketing tagline, "prepare to dine". So it's a slight shock to find that the new game breaks from one of From Software's unwritten core principles straight out the gate. Integral to every Souls game is the experience of loneliness, that sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths. True, you can summon allies to aid you, but these are presented as fleeting, ethereal interactions, and you never feel like you have "companions", exactly. It's more a question of being haunted by kindred spirits as you set out through the wasteland alone.
Code Vein also deals in wastelands, but you'll have plenty of more persistent and straightforward company throughout, for better and possibly worse. The game is set in a shattered semi-urban environment where amnesiac Revenants search for the Blood Tear fruits they need to subsist without feeding on humans, battling hordes of misshapen Lost vampires who have been consumed by their own bloodlust. Each Revenant you meet in the eponymous Vein has different capabilities and is on a quest of their own, often involving their missing memories. You'll be able to recruit some of them as co-op buddies, and as I discovered, these buddies are a little on the chatty side.
During my demo I was paired with Mia, a baby-faced predator with a powerful rifle. She kept up a running commentary as we explored, responding to everything from lower player health through collecting items to opening the inventory screen. Her remarks were always brief and to the point, in fairness, and the script has a certain, pleasing self-awareness to it: at one stage, the character praised me for swinging at a corpse to ensure that it was genuinely dead, one of the more time-honoured Souls player traditions. Still, it's easy to imagine that trickle of small-talk becoming an annoyance as you push deeper into each dungeon. This kind of thing makes sense in an Uncharted game, but when I'm probing the ghastly secrets of post-apocalyptic catacombs, the last thing I need is background patter.

From: www.eurogamer.net

Bloodborne Codes Lets You Fight Its Hidden Bosses

Added: 30.12.2017 2:47 | 2 views | 0 comments

In an ongoing crusade to peel back Bloodborne's  many layers for hidden content, a new breakthrough now let's everyone get a taste of what was recently only accessible to those with the right tools.

From: n4g.com

Code Vein hands-on preview – soulful action

Added: 19.12.2017 11:00 | 5 views | 0 comments

With no news of a new Dark Souls or Bloodborne, there is an alternative in Bandai Namco’s new vampire adventure.

From: metro.co.uk

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