Sunday, 21 January 2018
News with tag Apex  RSS
New update, free cars and Totino's Car Pack arrive for Forza 7

Added: 17.01.2018 11:48 | 2 views | 0 comments

Neil writes: "Still trying to nail that apex and power your way down the straights of Forza Motorsport 7? You'll no doubt be pleased to hear that a new update bringing improvements galore, new free cars and a paid Totino's pack have now hit the game."

From: n4g.com

New Details for Apex Construct Coming from Former Battlefield and Mirrors Edge Developers

Added: 13.01.2018 4:49 | 3 views | 0 comments

You'll be able to play the game on PlayStation VR very soon, with other HMDs supported after.

OGN drops Overwatch Apex tournament after Contenders league snub

Added: 06.01.2018 19:05 | 3 views | 0 comments

APEX season five will not happen as planned.

From: www.pcgamer.com

SteelSeries Apex M750 Mechanical Gaming Keyboard Review

Added: 22.12.2017 21:50 | 3 views | 0 comments

SteelSeries has added a full-blown RGB keyboard to its eSports lineup, and it's got some interesting lighting options, that's for sure.

Tags: Apex
From: feeds.ign.com

The VR marine adventure Operation Apex is heading to PC on the 11th of December

Added: 09.12.2017 19:50 | 6 views | 0 comments

Mixed reality specialist studio, Curiscope today announced that their first VR game, "Operation Apex" (it's an accessible VR underwater exploration and adventure game developed in partnership with HTC Vive Studios) is coming to PC on the 11th of December via Steam and Viveport.

From: n4g.com

Pokemon Shuffle update (12/5/2017)

Added: 05.12.2017 6:18 | 12 views | 0 comments


This time with Pokemon Shuffle we get a new Toxapex stage and new Pokemon Safari including: Morelull, Cutiefly, Shiinotic, Flabébé (Winking) & Floette (Winking). All of these stages will be around til December 19th. On top of that there is a new Fennekin (Winking) stage, Shiny Mega Gardevoir competitive stage and repeat runs of Salazzle and Incineroar stages all lasting...

From: nintendoeverything.com

Sonic Forces review

Added: 09.11.2017 14:04 | 5 views | 0 comments


It's taken years of gruesome experimentation but Sonic Team's designers have finally pulled it off. They've created the Ur-Sidekick, the Sidekick of Sidekicks, a total embodiment of a wayward franchise that can be invested with the traits of every other noxious bit-part this universe has produced. The task at hand may be to run down Dr Eggman's latest henchman, Infinite, a preening, masked spectre who can mess with dimensions and resurrect old nemeses to fight you, but if you really want to stare into the abyss of time, to witness reality cracking and splintering under the eternal return of the same, look no further than the hyper-accessorised, player-crafted abomination at your side.
Shadow's scalp! Amy's boots! Silver's gloves! A T-shirt with Knuckles on it! Those goggles whatshisname wears! Every completed stage or mission brings with it an avalanche of on-brand tees, caps, suits, boots and full-body paintjobs, such that the story becomes less about thwarting Eggman than feeding up Sonic's latest accomplice, shovelling the viscera of both Sonic also-rans and forgotten properties like Super Monkey Ball into its furnace maw. You keep waiting for somebody - poor abused Classic Sonic, who would surely be screaming inconsolably if he were able to speak, or Eggman, who has been cloning the hedgehog for decades - to notice, to raise a trembling finger toward the ravenous void at the game's heart. Horror has a face, they say. Wrong! Horror has a face you can customise.
This summer's fan-made 2D throwback Sonic Mania had me feeling like a child again. Forces makes me a feel like I'm a million years old, like Saturn in his dotage, munching on the corpses of his offspring. It isn't an utterly abysmal game by any means, a reasonably slick continuation of the entwined 3D race-course and retro 2D platforming stage design that reached its apex in Sonic Generations. But it is a profoundly empty experience, a rearranging of pieces that have long since (blue) blurred into one, and the addition of a custom player avatar you can deck with the pelts of other characters only hammers that point home.

Tags: GOG, IGN, Sonic, Apex
From: www.eurogamer.net

Sonic Forces review

Added: 09.11.2017 14:04 | 0 views | 0 comments


It's taken years of gruesome experimentation but Sonic Team's designers have finally pulled it off. They've created the Ur-Sidekick, the Sidekick of Sidekicks, a total embodiment of a wayward franchise that can be invested with the traits of every other noxious bit-part this universe has produced. The task at hand may be to run down Dr Eggman's latest henchman, Infinite, a preening, masked spectre who can mess with dimensions and resurrect old nemeses to fight you, but if you really want to stare into the abyss of time, to witness reality cracking and splintering under the eternal return of the same, look no further than the hyper-accessorised, player-crafted abomination at your side.
Shadow's scalp! Amy's boots! Silver's gloves! A T-shirt with Knuckles on it! Those goggles whatshisname wears! Every completed stage or mission brings with it an avalanche of on-brand tees, caps, suits, boots and full-body paintjobs, such that the story becomes less about thwarting Eggman than feeding up Sonic's latest accomplice, shovelling the viscera of both Sonic also-rans and forgotten properties like Super Monkey Ball into its furnace maw. You keep waiting for somebody - poor abused Classic Sonic, who would surely be screaming inconsolably if he were able to speak, or Eggman, who has been cloning the hedgehog for decades - to notice, to raise a trembling finger toward the ravenous void at the game's heart. Horror has a face, they say. Wrong! Horror has a face you can customise.
This summer's fan-made 2D throwback Sonic Mania had me feeling like a child again. Forces makes me a feel like I'm a million years old, like Saturn in his dotage, munching on the corpses of his offspring. It isn't an utterly abysmal game by any means, a reasonably slick continuation of the entwined 3D race-course and retro 2D platforming stage design that reached its apex in Sonic Generations. But it is a profoundly empty experience, a rearranging of pieces that have long since (blue) blurred into one, and the addition of a custom player avatar you can deck with the pelts of other characters only hammers that point home.

Tags: GOG, IGN, Sonic, Apex
From: www.eurogamer.net

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