Arstechnica: The practice of incorporating micro transactions and loot boxes into video games has grown from sporadic to omnipresent in recent years. 2017 saw the loot box trend explode and even bleed over from a "cosmetic" model to one that affects gameplay. But in-game items like loot boxeswhich commonly appear in multiplayer gamesare worthless to publishers if players don't engage with them.
Game publisher Activision has already patented a way to drive in-game purchases by manipulating "matchmaking," or how players are paired up with strangers in online multiplayer games. This week, eagle-eyed YouTuber YongYea deserves credit for discovering a similar, though not identical, matchmaking-manipulation scheme being researched and promoted by researchers at game publisher EA.